My background is in composing music for instruments and voices, but in recent years I have also been deeply influenced by new technologies and my work is now evenly divided between music that involves electronics and music that is purely acoustic. My interest in computer music has led me to begin studying programming, and over the last year I’ve discovered the world of iPhone development.
My proposed project is an album of algorithmically generated, listener-interactive electronica in the form of an iOS app (which will run on the iPhone, iPod Touch, and iPad); ultimately, I hope to make this app available on Android devices as well. The interface is simple, featuring a single screen with five “play” buttons corresponding to the five tracks on the album. The music, however, does not contain any sound files; it is all generated algorithmically. This means that the music is written entirely as code in a sound programming language, and when a listener presses a “play” button, the app translates this code into sound. As a result, I can make all of the sounds listener-interactive. For example, listeners will be able to move sounds around their heads, bend pitches up and down, control the balance among layers of instruments, and radically transform kaleidoscopic combinations of electronic sound colors. Nuances of every sound will be controlled by the position of the device; turning a phone from side to side or rotating it in circles will change what the listeners hears, resulting in a different musical experience with each hearing.
I have programmed a simple interface to play these sounds and the technical challenges have been largely solved. At this point, I simply need to set aside a month or two to compose the music, refine the interface, and release the app to be downloaded from the iTunes App Store.
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